Sketchflow Part 1 – Non-Destructive Iterative Design

March 26, 2009

in design,innovate

Sketchflow in Blend 3 screenshot of hand-drawn, functional assets.

Sketchflow in Blend 3, screenshot of hand-drawn, functional assets.

One of the main problems I have always had with the design process is how much time gets ultimately wasted creating elements and assets… We sketch, then wireframe, then create a static comp screen in Photoshop; we might even add some interactivity in Fireworks (cringe). Usually, in each of these stages the assets are scraped when it is time to move into the next phase of the project. Us designers faithfully and loyally do all of this in the name of accurate communication of our ideas to the client, in hopes that they will say, ‘Yes! We want THAT’.

This, of course, is just the beginning. Designers then spend countless hours iterating and revising to perfect the product and the user experience vision. But for the first time, we have a tool that dissolves the destructive nature of our process at the root; Blend 3 with Sketchflow. Over the next few weeks I will walk you through how to begin to improve your process, saving time and creating flexibility where designers had little before.

The design community has been starving for a truly iterative software experience and I think this answers our prayers. Here is a 57 minute video demo of Sketchflow from MIX. Here is the full list of new features in Blend 3. More to come, but direct message me on twitter if you have specific workflow scenarios or particulars you would like to see flushed out in Sketchflow!

Comments on this entry are closed.

Previous post:

Next post: