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	<title>UX Array &#187; inspiration</title>
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	<description>User Experience and Design Democracy</description>
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		<title>Dear Kerning Game, A Love Letter</title>
		<link>http://www.uxarray.com/2011/10/13/kerning-game-a-love-letter/</link>
		<comments>http://www.uxarray.com/2011/10/13/kerning-game-a-love-letter/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 18:01:01 +0000</pubDate>
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				<category><![CDATA[design]]></category>
		<category><![CDATA[inspiration]]></category>

		<guid isPermaLink="false">http://www.uxarray.com/?p=582</guid>
		<description><![CDATA[I played the kerning game a few days ago and then I couldn’t stop thinking about it. The game wasn’t just good, it wasn’t just cool because it was done in HTML5 (ok, fine, that made me giddy) and, sure, it was touch enabled…but that wasn’t it. This game was about kerning, KERNING. Type nerds, [...]]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.flickr.com/photos/47388015@N00/6240740771/" target="" title="Permanent link to Dear Kerning Game, A Love Letter"><img class="post_image alignleft" src="http://www.uxarray.com/wp-content/uploads/2011/10/Print_to_UX_330px.png" width="330" height="322" alt="Post image for Dear Kerning Game, A Love Letter" /></a>
</p><p>I played the<a title="Link to the Kerning Game" href="http://type.method.ac/" target="_blank"> kerning game</a> a few days ago and then I couldn’t stop thinking about it. The game wasn’t just good, it wasn’t just cool because it was done in HTML5 (ok, fine, that made me giddy) and, sure, it was touch enabled…but that wasn’t it. This game was about kerning, KERNING. Type nerds, print designers adore analyzing every possible flaw, the tiniest spaces between symbols, but I would never dare admit my love for it in mixed company. My dev buddies might just laugh and tell me to go make them a t-shirt, right?</p>
<p>I needed to know who the hell made this game, someone with clear dev chops and enough design geek to love this sacred art as old as the printing press. The <a title="Method Action Blog" href="http://method.ac/blog/" target="_self">Method Action blog</a>, held the answer and his name is Mark MacKay, Twitter handle <a title="duopixel's twitter page" href="http://twitter.com/#!/duopixel" target="_self">@duopixel</a>. But let’s go back to that blog…</p>
<p>Most of my time is spent, split between speaking to devs and designers, usually at separate conferences (that’s a different problem). The topics are always similar; ux, mobile design, user research, prototyping, but how I format the content for each audience is markedly different. MacKay’s writing, his raison d&#8217;etre, is something that I’ve been working on for years; bridging the gap between design and dev. <a title="Programmers Designers Blog Post" href="http://method.ac/blog/design/programmers-designers.html" target="_self">This piece</a> in particular, brilliantly tackles the issue.</p>
<p>Especially, how design is written and talked about, how we frame design in an effort to explain it to more right brained folks is flawed. Mark’s points are similar to the message I give to dev’s: you already have the skills. Design, in its most simple form, is a problem with a set of constraints. Problem solving skills, attention to detail, a scientific approach and a solution based eye are the critical shared DNA that devs already possess.</p>
<p>What <a title="Method of Action Main Page" href="http://method.ac/" target="_self">Method of Action</a> is building, games for participatory learning, is not only genius, it bridges the divide in understanding and communicating in and with technology. No small thing. Addressing this huge problem deserves some props, in fact, I’ll be bragging about this in future talks. Thanks Mark and Maria, keep it up!</p>
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		<title>VizNotes Visual Note-Taking Workshop</title>
		<link>http://www.uxarray.com/2011/03/21/viznote-visual-note-taking/</link>
		<comments>http://www.uxarray.com/2011/03/21/viznote-visual-note-taking/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 18:08:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[sketching]]></category>
		<category><![CDATA[VizThink]]></category>

		<guid isPermaLink="false">http://www.uxarray.com/?p=514</guid>
		<description><![CDATA[Austin was lucky enough to have a pre-sxsw workshop on visual note taking put on by two of my favorite industry folks, Dave Gray and Sunni Brown. The class was put on by MJ Broadbent the current brain behind the VizThink community. Here’s a bit of what I learned, which certainly doesn’t hold a candle [...]]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.flickr.com/photos/47388015@N00/5546771797/" target="" title="Permanent link to VizNotes Visual Note-Taking Workshop"><img class="post_image alignleft" src="http://www.uxarray.com/wp-content/uploads/2011/03/ux_viz_Think_330px.png" width="330" height="455" alt="Post image for VizNotes Visual Note-Taking Workshop" /></a>
</p><p>Austin was lucky enough to have a pre-sxsw workshop on visual note taking put on by two of my favorite industry folks, <a href="http://www.davegrayinfo.com/">Dave Gray</a> and <a href="http://sunnibrown.com/">Sunni Brown</a>. The class was put on by MJ Broadbent the current brain behind the <a href="http://vizthink.com/">VizThink</a> community. Here’s a bit of what I learned, which certainly doesn’t hold a candle to being there in-person, but it’s a taste.</p>
<h4>- Dave Gray:<em> ‘The human brain is better at images…much harder to forget them.’</em></h4>
<h4>
- Visual alphabet (top section of the graphic on the left) is a point, line, angle and so on. If you can draw those 12 things, you can communicate anything.</h4>
<h4>
- Get the meat of the speakers’ intent down, then you can go back a work on the visuals to tell the story.</h4>
<h4>
- Drawing and note taking is a critical part of the learning process not simply an artifact.</h4>
<p>&nbsp;</p>
<p>Each note taking session, we sketched the pull points and visualized the speaker’s message. Then we walked around the room to see how others had expressed the same story; individual style and the different content others derived was fascinating. It certainly showed how much knowledge could be gained by having a few people recording and integrating graphics and text.</p>
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